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Amiga Plus 1995 #5 & #6
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Amiga Plus CD - 1995 - No. 5 and 6.iso
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000122_owner-lightwave-l _Sat Jan 14 14:59:49 1995.msg
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Date: Thu, 13 Jan 1994 16:29:39 -0500 (EST)
From: Joe Angell <jangell@risd.edu>
Reply-To: Joe Angell <jangell@risd.edu>
Subject: Re: Motion paths
To: Stephen Schleicher <TESS@FHSUVM.FHSU.EDU>
Cc: lightwave-l@netcom.com
In-Reply-To: <199501131645.IAA14052@netcom16.netcom.com>
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On Fri, 13 Jan 1995, Stephen Schleicher wrote:
>
> I know that one can take a camera (or other object) motion path and
> create an object that follows that path. My question is "is there a
> way to create an object in modeler, and then create a motion path for
> a camera that will follow the shape of the object?"
> I am trying to create a twisting-turning fiber optic cable that the
> camera will fly through. I want to create the object first, then have
> the camera move through the object.
>
The first thing I would do, oddly, is to make the camera motion path
FIRST. Make it look like as though you were making a spline for extruding
in modeler. Save the scene file, and save the camera's motion file as
something like "camera.motion"
Go into the modeller, and make a flat disc that you can extrude. Select
Path Extrusion and select Camera.Motion from the file requester. This
will take your camera motion path and use it as the extrusion path for
your disc, thus making the fixeroptic cable.
If you want to hollow the cable out, repeat the about extrusion, but use a
slightly smaller disc. Make sure the ends of the new cable go past the
old ones, and use a Boolean Subtract to cut the inside of the tube out
(using the little cable in the background layer and the big cable in the
forground layer).
Load the cable.obj into your scene. You'll notice that your camera now
goes right down the cable and all through it. That should do it.
-- Joe